Sony’s AI “Ghost Player” Feature: The Future of Accessibility or the End of Gaming?
Sony has filed a patent for an “AI Generated Ghost Player” (often simply called “Ghost Player”). While the patent was originally filed in late 2024, it gained significant attention in early January 2026 after a status report from the World Intellectual Property Organization (WIPO) brought the details to light referred to as an AI “Ghost Player” or “Ghost Character.”
This system would step in during especially difficult moments, think brutal final bosses, relentless enemy encounters, or fights you’ve failed so many times they’ve stopped being fun.
The idea is simple: when a player is stuck, the AI takes over the character on-screen and completes the section for them.
It doesn’t do this blindly.
Instead, the system would analyse your gameplay data, your habits, decisions, timing, and failures.
Then use that information to overcome the challenge in a way that fits your playstyle and the game’s narrative.
For most people, this raises many concerns.
A Tool for Accessibility and Inclusion?
One of the strongest arguments in favour of Sony’s AI Ghost Player is accessibility.
Players with physical disabilities, cognitive challenges, or learning difficulties often struggle with fast reflexes, complex controls, or repeated trial-and-error gameplay.
An optional AI assist can allow these players to experience entire stories without hitting an insurmountable wall.
Even outside accessibility needs, many gamers, myself included, have faced boss fights that felt impossible.
That familiar anxiety creeps in: What if I can’t finish this? What if this is where my journey ends with this game? Maybe I should play another, less annoying game?
You try again. And again. And again. Until frustration outweighs fun.
Many players abandon games not because they’re bad or boring, but because the constant cycle of fighting and failing becomes exhausting.
An Artificial Intelligence system that helps players push past these moments could keep them engaged, invested, and enjoying the worlds developers worked so hard to create.
But would you truly even get to play the game?
Does It Undermine the Spirit of Gaming?
Of course, not everyone sees this as a positive step.
For many gamers, player control is sacred.
The challenge, the learning curve, and the eventual triumph are core to what makes games meaningful.
Handing control to an AI, even temporarily, can feel like cheating, or worse, like the game is playing itself.
This is where design choices become critical.
Any such system would need to be strictly opt-in, with clear settings and granular control.
Players should decide if, when, and how the AI helps.
Transparency is key; no one wants assistance forced upon them, especially during moments meant to feel earned.
Who doesn’t love that triumphant feeling after a massive win?
Spoilers are another serious concern.
Watching an AI flawlessly defeat a boss or solve a puzzle could rob players of the satisfaction of discovery and learning statistics of gameplay.
A smarter approach might involve staged assistance: subtle hints first, strategic guidance next, and only full AI takeover if the player explicitly asks for it.
Progression, Rewards, and Fairness
There are also important questions about progression.
If an AI completes a section of the game, should the player still earn achievements, trophies, or 100% completion status?
Some players will say yes, because the goal is to experience the game.
Many others will argue that rewards should reflect personal skill and effort. Sony would need to strike a careful balance, possibly by flagging AI-assisted sections or offering separate completion metrics.
Transparency and player choice would again be essential.
Competitive and online modes introduce even higher stakes. Many will disagree heavily and get defensive, saying that Artificial Intelligence should’t be allowed in online arenas and such.For it takes away the effort and hard work players use to win and gain more.
A Choice, Not a Replacement
For players like me, who stubbornly push through difficult fights until victory finally arrives.
Celebrated with a long nap or a hibernating sleep, a proper meal, and maybe even a victory selfie. This feature doesn’t have to replace that experience. It can simply exist as an option.
So the real question isn’t whether AI belongs in games; it already does in many forms. The real question is: Do players get to decide how it’s used?