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World’s First ‘Kind’ Gaming Tournament Launches To Tackle Cyberbullying

Robyn Foyster by Robyn Foyster
17 September 2023
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On September 1, 2022, gamers from around Australia took part in the world’s first positive gaming tournament Kind Royale, where players are rewarded for being kind. In a traditional multi-player gaming environment, the in-game commentary is where cyberbullying is rife, so instead of changing what games people play, Kind Royale targets the way people interact with each other during the game.  

With an estimated 81 per cent of young Australians participating in digital gaming, Australia’s youth driven movement against (cyber)bullying, PROJECT ROCKIT, and gaming management company, Click Management, teamed up to launch Kind Royale, in a bid to raise awareness around the issue of cyberbullying in gaming.

Hosted by Australian streamer Nova, people around the world were able to tune in to watch the Kind Royale tournament. Set in Fortnite, the tournament rewards players for kind gaming commentary and the positive comments their community share while watching the tournament livestream. 

gaming

Nova, a professional gamer with 160,000 followers, is taking part in Kind Royale after experiencing cyberbullying firsthand and said the initiative is an important step towards creating a more positive gaming culture. 

“It’s a sad reality that majority of people I know in the gaming community have either experienced or witnessed in-game cyberbullying. We spend on average six hours a day gaming, so the effects can quickly become toxic.

“Kind Royale is an opportunity for us to lead by example and show the next generation of gamers how positive the gaming community can be,” Nova said. 

QUT cyberbullying expert Professor Marilyn Campbell said the effects of bullying in the online gaming environment can create ongoing mental health issues for Australian youth.

“Youth who are cyberbullied have an increased risk of anxiety – which then leads them to be hyper vigilant in real life, even when the threat isn’t there. As a result, they have lower academic progress, lower self-esteem, suicidal ideation and suicide attempts.

gaming

“When it comes to cyberbullying, moderation is also an issue. When kids are bullied online, they don’t have a teacher, parent, or HR person, to escalate the issue to. Therefore, it’s our responsibility to change the culture of gaming and collectively create a kinder, more positive environment for our youth to engage with,” Professor Campbell said.

Viewers were invited to submit donations via links hosted on gamers’ streams to PROJECT ROCKIT, to support their work with young people across Australia. PROJECT ROCKIT runs workshops in schools to empower students to lead a positive change at school, online, and beyond. 

2022 Kind Royale will be a pilot, in the hope of becoming an annual game.

The game was streamed via Nova’s Facebook page. 

Tags: gaming
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Robyn Foyster

Robyn Foyster

Robyn Foyster is a multi-award-winning journalist, editor, and experienced executive who has successfully led major media flagship brands and her own flourishing tech and media businesses. As the owner and editor of the Women Love Network—which includes Women Love Tech, Women Love Wellness, and Women Love Travel—alongside The Carousel and Game Changers, Robyn is at the forefront of digital lifestyle and technology publishing.A passionate advocate for diversity and a dedicated mentor for the next generation of women in STEM, Robyn is the 2025 Winner of the Samsung IT Journalism Award for Best Corporate Content. Her impact in the industry is further recognized as a 2026 Finalist in the Samsung Lizzies IT Journalism Awards, a 2023 Women Leading Tech Champion of Change finalist, and a 2024 Small Business Awards finalist.Robyn’s expertise in the intersection of technology and education is reflected in her role consulting for Pymble Ladies' College’s STEM Academy, where she is currently developing a national STEM game for girls. A sought-after speaker, she has presented at SXSW Sydney for three consecutive years and has headlined major international events, including Intel’s 2024 Sales Conference in Vietnam and their AI Summit in Australia.Through her company AR Tech, Robyn has also pioneered mobile innovation, developing the 2019 Vivid app and the Sweep app.Voted one of B&T’s 30 Most Powerful Women In Media, Robyn previously served as the Publisher and Editor-in-Chief of Australia’s three biggest flagship magazines—The Australian Women’s Weekly, Woman’s Day, and New Idea—and was a senior executive at the Seven Network. She has also shared her industry insights as a judge for the Telstra Business Awards for eight years.

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