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CSIRO Introduces A New Lab Immersing Users In AR And VR

CSIRO Introduces A New Lab Immersing Users In AR And VR

The CSIRO is throwing its weight behind augmented reality and opened an Immersive Environments Lab, which is built to help applied research into novel augmented reality, virtual reality and 3D Web technologies.

It recorgnises that the industries surrounding AR is estimated to be worth $143 billion by 2021.

The Lab, which is part of CSIRO’s new $100M research facility in Canberra, will allow researchers to develop new interactive computer graphics and computational imaging services, which will redefine industries including retail, agriculture, manufacturing, health and construction.

Senior Research Engineer and Experimental Scientist at CSIRO’s Data61 Matt Adcock, said AR and VR technology would change the way Australians interact with digital systems at work and at home, such as enabling emergency services to ‘beam in’ to help administer first aid, to allowing maintenance workers to interact directly with smart buildings, and tapping into vast catalogues of 3D data.

“AR technologies can sense elements of the physical environment and enable delivery of holographic data right where and when it is needed most,” he said.

“Some smartphone apps already let users see, for instance, what furniture would look like in their own home.

“But while the hardware is evolving at a rapid pace, the digital services that can run on that hardware are just beginning to be explored.”

The Lab itself features a fleet of wearable holographic computing devices, spatial cameras, 3D object scanners, haptic (virtual touch) displays, interactive projection mapping stages and motion capture rigs.

The CSIRO building which houses the lab contains a cloud-based smart glasses system, developed by Data61, which displays historical and real-time energy usage data overlaid directly on the appliances consuming the energy.

New Lab Immerses Users In Environment Of Augmented Reality
New Lab Immerses Users In Environment Of Augmented Reality

It is an indication of what is possible in smart buildings of the future.

R projects related to health, future cities, education, agriculture and manufacturing, to name a few.

The Immersive Environments Lab is also collaborating with Australian SMEs which are aiming to be early to market with new AR services, and Government partners that are adopting research from the Lab.

“We’ve also developed an application for the Powerhouse Museum that uses our multi-user AR techniques,” Matt Adcock said.

“A tour guide is able to share a virtual holographic experience with a tour group through smart glasses.

“While the tour guide controls the general narrative, and the holograms appear in exactly the same place to everyone, each individual can investigate specific aspects of the museum objects for themselves.

“This is a whole new way of collaboratively experiencing museum collections.”

Robyn Foyster

Written by Robyn Foyster

Robyn Foyster is an award-winning journalist and former Editor-In-Chief of The Australian Women's Weekly. She is also the owner and publisher of Women Love Tech, Game Changers and The Carousel. Robyn is the owner and founder of a tech business called AR tech, where she helped create the world's first AR community shopping app called Sweep and her team produced the 2018 Vivid app. She is a speaker and a judge of the Telstra Business Awards and Mumbrella Awards. Robyn is passionate about supporting women in STEM.

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