If you’ve never heard of Kamina Vincent before, you certainly will now. The female success story lighting it up in a predominantly male video games industry attempts to quash the stigma and encourage diversity!
Earlier this year in April, Kamina and her team at Mountain Studios took home a BAFTA for their ground-breaking release of the “powerfully relatable” mobile game, Florence, that deservedly received high praise for its unique, simple anime-like art-style, emotion-inducing music, and heartstring-tugging storytelling feats.
Being the pioneering producer that she is, and one of the creators of Florence, which also notably won the prestigious Apple Design Award, she serves as an inspiration to all women wishing to go into the video games industry. The unnecessary stigma attached to female gamers makes it increasingly difficult for them to feel comfortable with pursuing careers in such an industry.
A little on Florence…
Described by Mountain Studios as an “interactive story about love and life.”, it follows the highs and lows of a young woman’s very first love.
Kamina and Mountain Studio’s statement with this “absolute gem of a mobile gem”, as described by Polygon, is one that can certainly be of great influence to all women who love video games but feel the need to hide behind their avatars and their usernames.
Video games, like any other form of art is about expression. It should be a place where you feel comfortable, at ease; a non-judgemental space. It shouldn’t make a difference whether or not you’re a male or female. If Kamina can, and she certainly did, then so can you. Play on.